Following the absolute dreadful launch of Assassin’s Creed Unity in 2014, and the lukewarm reception of Syndicate the year after, Ubisoft decided that the Assassin’s Creed series was going to take a long overdue hiatus. This saw the series have its first year without a major title launch since the gap between the ten year old original, in 2007, and the much loved sequel in 2009. Fans were…mostly pleased, confident that when the series returned, it would be the reinvigoration to the series that they were clamouring for. And with the reveal of Assassin’s Creed Origins, released at the end of October last year, people were justifiably excited! A much requested setting of Egypt, a revamped combat system, a storyline that promises to show us the birth of the brotherhood itself, WITH proper, brand new, modern day segments! This was going to be the best bloody Assassin’s Creed yet, laying the foundations for the next decade of the game series. There was a lot to look forward to. Except it’s not so much a step forward for the hugely popular series, as it is a step from one set of familiar mechanics, into a different set of familiar mechanics.