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/Posted by: Elliott Ayling

Exploration of geo-hazard terrain data in VR

Working with the University of Portsmouth's School of Earth and Environmental Sciences, I created a prototype for the 3DTeLC project- a three year Erasmus+ funded project for visualisation of geo-hazard data, meant for use within classrooms....
/Posted by: Elliott Ayling

Educational Game Using Phidget Sensors

Written in Python, the focus of this project was to educate school aged children on scientific properties of metals. The game can be played in 3D and is controlled by Phidget sensors. It takes the player...
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/Posted by: Elliott Ayling

Adapting Splotch for the TAO Pipeline

Working with the Centre for Astrophysics and Supercomputing at the Swinburne University of Technology in Melbourne Australia, as well as collaborating with persons at Swiss National Supercomputing Centre, I adapted the high performance volume rendering tool...
/Posted by: Elliott Ayling

NSC Wargame

This was a project I created within a team for NSC (Newman & Spurr Consultancy)- a military training, simulation, and consultancy company. The game is a turned based strategy game featuring a variety of units,...
/Posted by: Elliott Ayling

AI Companion Game

For a final year project whilst at university, I built a game within Unity 3D game engine to showcase the use of behaviour trees. The game features a dynamically created pathfinding grid with terrain...
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/Posted by: Elliott Ayling

OrreyGL- A Solar System Simulation in OpenGL

OrreyGL is a graphical application I developed whilst at university for the purposes of exploring the use of maths calculations within a program. It features real time gravity calculations and custom arbitrary axis rotation...
/Posted by: Elliott Ayling

Game Boy Advance Space Game

Space Game is a small side shooter that I developed for the Game Boy Advance. The focus of the project was to understand how to program within the restraints of a console. The game...