This was a project I created within a team for NSC (Newman & Spurr Consultancy)- a military training, simulation, and consultancy company. The game is a turned based strategy game featuring a variety of units, in a procedurally generated map, played over a number of rounds, against human players, or an AI. I was responsible for most of the gameplay development (attacking, movement, supply and buff systems etc), balancing, UI design, and bug fixes. I was also solely responsible for the in game sound and music, and also the visual effects.

